Posts for: #Compute

OpenCL -> Vulkan: A Porting Guide (#3)

Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices. OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.

OpenCL -> Vulkan: A Porting Guide (#2)

Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices. OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.

OpenCL -> Vulkan: A Porting Guide (#1)

Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices. OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.